Who Should Develop Games For LucasArts?
With LucasArts closed, and internal development ceased, the studio has become a licensing house for others to borrow brands and create new games. With that in mind, the IGN editors convened to fantasize about what the future might hold — obviously the completion of Star Wars: 1313 would make sense if, say, Crystal Dynamics picked up development. Of course DICE would do a great Battlefront reboot. But we wanted to explore less obvious options.
Let us know what you’d like to see come from the limitless potential that is the new era of LucasArts.
Volition Presents: Star Wars: X-Wing vs. TIE Fighter 2
Dan Stapleton, Executive Editor
These days Volition’s mostly known for Saints Row and Red Faction, but back in the late 1990s it was responsible for Descent: FreeSpace and FreeSpace 2, which are to this day regarded as some of the best space combat games ever made. I can’t think of anyone I’d rather see pick up the X-Wing/TIE Fighter mantle from Totally Games (which is now mostly a mobile developer). It’s not a radical reinvention, but a modern Star Wars space-combat game is just something that needs to exist.
Relic Presents: Star Wars: Empire at War 2
Dan Stapleton, Still Executive Editor
The original Empire at War was alright, but the ground combat lacked detail and the space combat lacked tactical gameplay. There’s only one RTS developer I know capable of developing both intense ground- and space-based warfare, and it’s the studio that brought us both Homeworld and Company of Heroes. Imagining a game that begins as a Homeworld-style, true 3D space battles with Star Destroyers launching waves of TIE Fighters, Interceptors, and Bombers against Mon Calamari Cruisers loaded with X-Wings, A-Wings, and B-Wings, then transitioning to a Company of Heroes-style battle between Stormtroopers with AT-AT and AT-ST walkers and Rebel troops (perhaps with Warhammer: Dawn of War 2-style Jedi heroes thrown in) is enough to make any Star Wars fan lose his mind.
Bungie Presents: Rogue Squadron
Sam Claiborn, Executive Editor
I only want to do one thing in a Star Wars game: I want to fly X-Wings around. Space combat is the focus of the very best Star Wars games, including the original Atari Star Wars and Rogue Squadron II: Rogue Leader. In Halo: Reach, Bungie captured a little bit of the Rogue Squadron spirit in the Saber battles above Reach. I’d like to see an entire Halo space combat game, but now that Bungie has divorced the series, I’d like to see them tackle the Death Star.
Square-Enix and Eidos Present: Star Wars 1313
Meghan Sullivan, Database Editor
Star Wars 1313 was a game that caused many Star War fans (and video game fans in general) to sit up and take notice. The trailer featured over-the-top action, great graphics and what looked to be an interesting storyline. Now that LucasArts has closed shop, who could possibly make 1313 a reality? BioWare would be one possible candidate (no doubt they’d love a fresh start with the franchise after Star Wars: The Old Republic), but a more exciting option would be Square-Enix. After all, who better to handle amazing graphics, over-the-top action and crazy storylines than the makers of Final Fantasy? And should fans fear the story might get a little TOO zany, Square-Enix could always hand the game over Eidos Montreal, a studio that could probably handle the grittier side of the story and action.
Gearbox Software Presents: Zombies Ate My Neighbors
Marty Sliva, Associate Editor
I’m sure a lot of these suggestions are going to revolve around Star Wars or something from the holy trinity/law firm of Schafer, Grossman, and Gilbert, but I’d love to see someone like Gearbox tackle a sequel to Zombies Ate My Neighbors. I’m picturing the loot-based madness of Borderlands, but set in the pastiche ’50s Americana of the SNES classic. I’d love to roam the streets of a ghoul-infested Anytown, USA armed with water guns, soda cans, and inflatable clown dolls.
Firaxis Presents: The Clone Wars
Flip the bird to continuity and bring some non-canonical concepts in there, like the Yuuzhan Vong. Capture a Holocron and add Nomi Sunrider’s Force ghost to your army.
Jeremy Parish, Executive Editor
The world knows and loves Firaxis for its vast, engrossing Civilization series. For their next attempt, why not take on the art of conquest at an even larger scale? As in, a civil war engulfing the entirety of a galaxy far, far away? Take the turn-based strategy, politics, and resource management of Civ into the Star Wars universe as the Republic and Separatists duke it out for galactic supremacy, swaying systems to their side and unleashing special units like Jedis and Sith as resources allow.
Flip the bird to continuity and bring some non-canonical concepts in there, like the Yuuzhan Vong. Capture a Holocron and add Nomi Sunrider’s Force ghost to your army. Go hog wild.
People Can Fly Presents: Clone Squadron
Bob Fekete, Associate Editor
People Can Fly should make a Clones game that is a squad-based shooter. It would feature a group of clones cutting their way through the forces of the Confederacy, often meeting up with various Jedi to help them with their missions. It would feature many different planets to fight on, with tons of signature weapons from across the galaxy (think fighting on Kashyyyk and getting a Wookiee bowcaster). This game would be perfect for both split-screen and online co-op, and would run on the Unreal 4 engine.
Spicy Horse Presents: Labyrinth
Mike Pereira, Video Producer
American McGee’s team reinvented Wonderland as dark and terrifying mirror to Alice’s broken psyche. Since Labyrinth is already a dark and terrifying mirror (and broke my own psyche as a wee child), this would be an awesome fit. Spicy Horse is great at coming up with an atmospheric sense of place, which is also the strong point of the movie (other than David Bowie’s amazing hair). At the very least, I’d love to see some of the goblin/Bowie designs that the team comes up with. Let’s just hope that the game wouldn’t linger on Bowie’s…er…Goblin King as much as the movie does.
FromSoftware Presents: Star Wars: 100-Year Darkness
Casey Lynch, Head of Brand and Community
Imagine a third-person combat-driven exploration of the origin story of the dark side of the Force told through the perspective of the first Sith Lord, Ajunta Pall. In the maniacal hands of FromSoftware, we’d get razor sharp lightsaber CQC and force-fueled PVP action, presented through the twisted and abyssal point of view of the lords of Lordran. Take my money now!
Naughty Dog Presents: Han Solo Origins
Sean Allen, Community Manager
Imagine exploring what turned Han from a street beggar into one of the greatest smugglers in the Galaxy. The story could cover the meet-up between Chewbacca and Han and the origin of Chewie’s life debt. Over the course of the game you would win the Millennium Falcon from Lando, escape from Jabba and shake off the Imperial blockades. Gameplay would be much like Uncharted on alien worlds, with a combination of action, sneaking and exploration. The dialogue trees would feature the moral choices of Mass Effect which would in turn not shape the outcome, but how the characters react to Han. Was Han a good man turned bad? Or a bad man turned good? YOU GET TO DECIDE IF HE SHOOTS FIRST. Though the game would not be co-op, Chewbacca would be fighting at your side throughout the length of the game a la Elizabeth in Bioshock. The main story would focus on the odd friendship between Chewy and Han. Not bad, right?
Mitch Dyer is an Associate Editor at IGN. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.
By Mitch Dyer