Wargaming: What’s Next for Chris Taylor, Next-Gen
Wargaming.net has grown in the last three years from 100 employees in a few places to more than 1,500 in locations that span the globe. The company recently acquired Chris Taylor’s studio Gas Powered Games. It’s on the verge of releasing it’s second free-to-play multiplayer game World of Warplanes, and just announced a mobile version of World of Tanks this week. In short: it’s doing a whole hell of a lot.
What’s Next for Gas Powered Games?
The beginning of 2013 was not been kind to Gas Powered Games. After major layoffs and a failed Kickstarter, it seemed inevitable that the studio would shut its doors for good. But that changed when Wargaming came in and purchased them entirely.
“It’s like a ship wreck on an island that no one’s discovered full of treasure and gold,” said Taylor, “First of all you’re really upset that your captain can’t navigate, that your rudder broke, or whatever the reason was — the storm, we’ll blame the storm. But the storm that we survived absolutely delivered us to a great destination.”
It’s a destination that Taylor also says has allowed him to rehire some of the staff he’d previously let go. And while Wargaming isn’t ready to reveal what the studio is working on now, mostly because Taylor says it’s in the experimental phase, he did say that insinuate that it’s a PC game and that it isn’t anything currently announced. Unfortunately, Taylor also told IGN that the studio is shelving Wild Man, but might take some ideas for it for the game its working on now.
Beyond “World of” Games
World of Tanks is out. World of Warplanes and World of Warships are on the horizon. Beyond that, though, CEO Viktor Kislyi indicated that the company might have hit a point of saturation for free-to-play, historically-focused multiplayer games. As for what’s next, though, it’s hard to say. Kislyi said that several parts of the company are experimenting with different ideas, and if one of them seems like it could work the company could roll it out at some point in the future. One thing he definitely wants to avoid is becoming known as a developer that simply copy cats itself.
As for what platforms we can expect to see Wargaming’s game’s on, Kislyi indicated the company strives to be platform agnostic. Though they haven’t put out a console game in this generation, Kislyi said this was due to the fact that they develop free-to-play games. When IGN pressed if this meant we could see Wargaming’s titles on PS4 and other next-gen systems purported to support the free-to-play model, he said that it was something he would definitely look into once they sell enough to become viable markets. To Kislyi, this was something he predicted might happen a couple of years after the new systems launch and build up a suitably large install base.
If you want to learn more about World of Warplanes, you can check out our latest coverage. Check back in the near future for more on Wargaming’s new mobile title, World of Tanks Blitz.
Anthony writes about PC games and just about everything else for IGN. Follow him for the latest PC coverage and random rants on Twitter.