MotorStorm Apocalypse

All NGP games are expected to be available in both digital and physical formats following the system’s release, but an important detail is whether or not those two options will be out on the same day. Sony said it’s aiming for games to be released on PlayStation Network at the same time as they come out in stores. As someone who bought a PSP Go and was frustrated when certain games didn’t end up on the PlayStation Store, I’m relieved to hear this is the goal for the NGP. Even if this doesn’t pan out, annoying as that might be to some, the NGP will at least be able to play physical copies of games if need be.

And another reminder that we have a list of ways for gamers to help Japan’s earthquake victims. Also keep an eye on Play For Japan and expect more details about that on Monday.

Today’s highlights:

  • Why you’re unlikely to see FarmVille and CityVille on Xbox Live.

  • Mass Effect 2′s final mission will be out on March 29.
  • River City Ransom 2 is in development.
  • The core gaming audience needs to expand.
  • Weekend Deals

And here’s what else happened today:

MotorStorm Apocalypse Delayed

Following similar moves in both Japan and Europe, Motorstorm Apocalpyse has been delayed in North America. It had been planned for a release on April 12, and although no specific reason was cited, it seems safe to assume that it’s connected to the recent disaster in Japan.

Working with Garage Devs Doesn’t Interest Nintendo

Microsoft offers the Indie Games section for amateurs to create Xbox 360 games and the iOS App Store offers an avenue for anyone to release their own game. Nintendo, on the other hand, is not interested in working with so-called garage developers. “I would separate out the true independent developer vs. the hobbyist,” said Nintendo of America president Reggie Fils-Aime. “We are absolutely reaching out to the independent developer.” He added, “Where we’ve drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue.”


High-End PC Performance Hindered by DirectX

Even though computer hardware far outpaces what’s seen in the Xbox 360 and PlayStation 3, PC games — while certainly better looking — don’t quite reflect that disparity. AMD’s Richard Huddy wants to get rid of APIs like DirectX, claiming they are to blame for holding back the graphical fidelity of PC games. “It’s funny,” he said. “We often have at least ten times as much horsepower as an Xbox 360 or a PS3 in a high-end graphics card, yet it’s very clear that the games don’t look ten times as good. To a significant extent, that’s because, one way or another, for good reasons and bad — mostly good, DirectX is getting in the way.”

Source (via)

By Chris Pereira