Planescape: Torment Spiritial Successor in Development
Colin McComb, who helped create the classic PC RPG Planescape: Torment, is working with inXile on a spiritual sequel. Speaking to Eurogamer, McComb said he has “a lot of ideas about what to put into a new Torment game, but my primary goal would be to help the player tell a story that was evocative of the original Torment without aping it. To be faithful to the odyssey of the Nameless One, and to recognize that it has ended, and that stories of Torment are ongoing.”
Although lead designer of Planescape: Torment Chris Avellone isn’t involved in the project, which is presently in pre-production, he gave inXile his blessing. McComb wouldn’t proceed without it.
So what’s McComb’s vision for the next Torment?
“I’d put it some place other than Planescape. I’d use a system other than D&D, because I’d want to align the player’s story axes along different lines than Good/Evil or Law/Chaos to something more subjective. The core of Torment is, after all, a personal story, and while we can be judged by others on the basis of our actions, arbitrarily aligning those actions on an external and eternally fixed line removes some of the agency from the player’s game.”
The new project honcho wouldn’t say if the Torment follow-up would be funded via Kickstarter, similar to inXile’s recent efforts to revive Wasteland. But don’t count it out.
Mitch Dyer is an Associate Editor at IGN. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.
By Mitch Dyer