Eternal Darkness successor Shadow of the Eternals coming to PC, Wii U
UPDATE: More official information has emerged from IGN: Shadow of the Eternals is headed to PC and Wii U initially, and will take place across 12 episodes. Its crowdfunding campaign will seek to raise at least $1.5 million.
Precursor also confirmed the following synopsis:
When Detective Paul Becker is called to one of the bloodiest gang massacres in Louisiana state history, only two survivors remain from a brutal conflict between two rival cults. As Becker begins his interrogations of the suspects, their combined recollections will uncover the truth about the ‘Eternals’.
Featuring an ensemble cast of heroes and villains, Shadow of the Eternals will span over 2500 years of history throughout Egypt, England, Hungary, and the United States. Players will question the perception of reality as they try to balance the mechanics of combat, magick, and sanity events to progress through the adventure.
Shadow of the Eternals will take players on a memorable journey throughout time; weaving historical fact with disturbing fiction to create an experience unlike any other.
The original story follows below.
A spiritual successor to Eternal Darkness is in the works, and Silicon Knights founder Denis Dyack is involved. IGN today revealed a teaser trailer for Shadow of the Eternals starring a young man and woman in a medieval castle. All’s not well in the kingdom, and it gets worse fast.
The trailer only specifies the game is “From The Creators of Eternal Darkness.” IGN editor Rich George tweeted that Dyack himself is involved, and that the site will debut the game on Monday.
Whatever it is, we already know it will try for crowdfunding.
The trailer makes no mention of Eternal Darkness developer Silicon Knights. Instead, Shadow of the Eternals looks to be from unknown studios Precursor Games and Ordinem De Non Visis (Order of the Unseen). That might be for the best given Silicon Knights’ recent history: X-Men Destiny, the canceled Too Human trilogy, and a a devastating lawsuit for unlawfully appropriating parts of the Unreal Engine.
Despite the baggage, we’re eager to learn more about the project.