Bungie design director Joe Staten says studio looked at movies for Halo, but shifted to serial TV for new shooter.

Serial television shows like The Wire, Lost, and Battlestar Galactica served as inspiration for Bungie’s new shooter Destiny. Design director Joe Staten told GameSpot last week during the Game Developers Conference that this was not the case with Halo.

“I think typically, for the Halo games, we looked at movies. But really for this game, we looked at serial television; great dramas like Lost or The Wire; Battlestar Galactica,” Staten said.

“When you’re building a world and you want to evolve it over time, it really helps to have an understanding of how you build this longer-form narrative. So for us, that was a really interesting new thing we did,” he added. “I think we probably spend more time watching television these days than we do movies and that’s definitely influenced the way we think about building our story.”

Destiny is the first project in Bungie’s ten-year publishing partnership with Call of Duty publisher Activision. The project is described as a “shared-world shooter.”

The game is currently in development for Xbox 360, PlayStation 3, and PlayStation 4, though Bungie’s own preorder page suggests the game is also coming to Wii U, PC, PlayStation Vita, and the Xbox 720.

For more on Destiny, check back later this week for GameSpot’s full conversation with Staten and art director Christopher Barrett.

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By Eddie Makuch, News Editor