Gold farming economy will plummet if Korean politicians pass bill to regulate video games

South Korea, playing video games

Video games are no different than alcohol, gambling and drugs. That's not my personal belief, but the one of South Korean politician Shin Eui-jin, who announced a bill that the above items — andvideo games– need to be strictly regulated due to their addictive nature.

This is where we're at in the world. Video games are considered to be of the same detrimental nature as, let's say, cocaine.

Rep. Shin Eui-jin is a member of the the conservative Saenuri Party, and she is also a former medical professor. There are 14 other representatives backing her and the legislation, which would give the government the authority to regulate games as if they were addictive, like drugs and alcohol.

I will admit that gaming can become addicting to certain personalities, but so can looking at pictures of cats on the internet, or eating bacon.

Gamemeca, a Korean gaming site, said the bill has questionable language that implies the government would have the authority to interfere with game development, releases and the promotion of games. One such example in the bill is, "The governing body shall have the right to regulate manufacturing, distribution and sale of addictive substances and can also limit promotion of them as well."

Obviously, members of South Korea's gaming industry/community are up in arms, as we would be here in the states if this bill was trying to pass. Both the previous and current administrations view games negatively, and despite talking about a creative economy, their regulation of the "leading industry for content business" would hinder it instead.

This just reinforces that politicians don't understand video games. They're afraid of what they don't understand, so they try to have power over it. It's sad, really. The bill has not been brought up for a vote in the National Assembly yet, so there's still a chance that regulation of gaming won't happen.

In other news, North AmericanLeague of Legends teams are on the rise…

You can follow Senior Editor Lance Liebl on Twitter@Lance_GZ.He likes talking sports, video games, movies, and the stupidity of celebrities. Email

[Image via] [Gamemeca via Kotaku]

By Lance Liebl

Beyond: Two Souls has an exceptionally long script

Beyond: Two Souls script

Sony's doing a little bragging about Beyond: Two Souls, the upcoming interactive-drama game from developer Quantic Dream. People have now laid hands on 2,000 blank pages of mock script.

The script book (pictured here) doesn't contain any actual words, but it's meant to represent all the scenes in the game put together. That's a lot of content.

CNET's Dan Ackerman posted the photo on Facebook, writing, "Yesterday was Earth Day; today Sony sends over 2,000 blank pages to show off how big the script for Beyond: Two Souls is."

Of course, games aren't like books — what might take an hour to read could be covered in half the time just by listening and talking to characters in-game. We'll have to wait until October 8 just to find out how meaty the dialogue and cutscenes in Beyond really are.

Still, this is impressive. Quantic Dream is obviously devoted to making a rich game. The developer also put considerable thought into the game's box art, which was revealed last week.


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By Stephanie Carmichael

Call of Duty: Ghosts pre-order available at GameStop, release set for Nov. 5

Call of Duty: Ghosts Product Page

It's official!Call of Duty: Ghosts will be the next entry in Activision's popular first-person shooter franchise. As expected, based on leaked promotional material, GameStop has made live the product pages forCall of Duty: Ghosts. The listings reveal a November 5th release date for the game, but no other information has been provided.

Furthermore, GameStop is now accepting pre-orders for what is sure to be another hit this year. Pre-ordering at GameStop will earn you an exclusive limited edition two-sided poster — the same one that was leaked yesterday. GameStopPowerUp Rewards members who pre-order will also unlock the exclusiveCall of Duty: Ghosts themed weapon camo for use in Call of Duty: Black Ops 2.

Activision still hasn't confirmed or officially announced the new game, though they did create an official Facebook page for it. The publisher is expected to formally announce it sometime this month. Now that the box art has been revealed, all that remains is the juicy gameplay and story details, which I expect will remain unknown until Microsoft's next Xbox unveiling event on May 21st.

Earlier rumors have led to speculation that the story ofGhosts will branch out of theModern Warfare series, but move into a "different direction." The campaign is believed to be set in the future, but a major plot point will require present-day weapons to be used — or so it is believed.

We're still waiting on Activision to provide us with official details.

By Matt Liebl

Crysis 3 Review

Its attractive visuals make Crysis 3 a pleasure to look at, and the game is plenty of fun, though not up to the high standards of its forebears.

The Good

  • Attractive visuals that present a unique mix of the natural and the industrial
  • Each weapon, including the new bow, is a pleasure to shoot
  • Open levels and nanosuit powers provide combat flexibility
  • Entertaining multiplayer modes.

The Bad

  • Remarkably easy, all the way to the end
  • Lacks the standout battles of earlier games in the series
  • AI is easily exploited.

There are aliens out there in the chin-high foliage. You hear the rustling and glimpse a black carapace between blades of grass, but you can’t tell if you’re being stalked by a single grotesque beast, or a horde of them. You sprint through the derelict trainyard, surrounded by lush overgrowth and rusted railroad cars, then vault to the top of a car to get a better view of your surroundings. A disgusting alien leaps upon the car as well–and you gun him down with your electricity-infused submachine gun. The creature erupts in goo, and you scan the yard, looking for more telltale signs of crazed attackers.

The Big Apple ain’t what it used to be.

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It’s a tense sequence in a good-looking first-person shooter. Crysis 2 left behind the original game’s literal jungle for one of the urban type. Crysis 3 melds the two, returning you to a New York City where destruction and decay have been softened by overbearing greenery. The private military company known has CELL has erected a dome over the city, turning the crumbling metropolis into a gargantuan greenhouse in which trees take root in building foundations and rise through their stairwells towards the sky. Like its predecessors, this sequel aims for realism–or at least, as much realism as can be expected for a game featuring high-tech nanosuits and flame-spewing extraterrestrial walkers. This mix of nature and destruction makes Crysis 3 look striking; you couldn’t accuse its makers of sacrificing artistic creativity in favor of technology.

Unfortunately, the PlayStation 3 version of the game lacks the sharpness of the Xbox 360 version, making it look less impressive when the two are directly compared. though it is still lovely, regardless. The attention to detail is laudable, even in the character models, which is just as well, considering how often you get up close and personal with your co-stars. Only in a few select cases does the camera pull back and let you see player-character Prophet from a third-person view. This means that you always see supporting characters express their anger, fear, and distrust from Prophet’s perspective, which magnifies the tension of various personal exchanges.

New York City has gone green.

New York City has gone green.

Indeed, Crysis 3 tells a much more personal story than the previous games, focusing on three main characters: Prophet; former Raptor Team comrade Psycho; and Claire, Psycho’s girlfriend and communications expert for a group of freedom fighters seeking to take down CELL once and for all. CELL has ripped Psycho’s nanosuit from his body–a painful process that has only fueled his abhorrence of them, and leaves Prophet as the sole “post-human warrior” left to fight. Claire doesn’t trust Prophet, who sees him more as hardware than human, and for good reason: his nanosuit makes him increasingly prone to visions apparently originating from the grandaddy of ceph aliens known as the Alpha Ceph.

Prophet’s connection to this being fuels much of the story, as does Psycho’s seething desire for revenge over those that forced him to be simply human. There are a number of touching moments that spawn from rising tensions–a newfound emotional heft that the series never before portrayed. The final level, unfortunately, is problematic, because it leaves behind the game’s make-your-own-fun structure and requires only a little stick maneuvering and a button press. But you can at least come to Crysis 3 with the comfort of knowing that the game brings the series’ continuing story to an apparent close.

Happily, several hours of entertaining action precede this moment, and it’s the game’s futuristic bow that sometimes drives that entertainment. With it, you zoom in, pull back, and unleash silent fury on the human or alien grunt of choice. Firing standard arrows has just the right feel: you sense the weight of the pull and release, and feel the impact when the arrow reaches its mark.

If the stealth approach gets too easy, you can always grab a gun and let the bullets fly.

If the stealth approach gets too easy, you can always grab a gun and let the bullets fly.

As before, you can activate your nanosuit’s cloak to hide in plain sight, which amplifies the feeling of being a bow-wielding predator in the urban wilds of New York. Special explosive arrows and those that electrify liquid can also be a blast to play with, just for the kick of finding new ways to make CELL soldiers die horrible deaths. The bow’s downside is that combined with cloaking, it makes the game too easy; you can annihilate a huge number of foes this way without breaking a sweat or fearing the consequences of being caught. It doesn’t help matters that Crysis 3′s soldiers and aliens are not the intelligent type. While they’re not the dunderheads they could be in Crysis 2, enemies take no notice of arrows that land right next to them, run into obstacles and just keep trying to run, and sometimes ignore you even when you’re in plain sight.

You can boost the level of challenge by choosing higher difficulties, and if you find that the cloak-and-arrow method is too exploitative, you can go in guns blazing. Even so, Crysis 3′s battles lack the grandness of its predecessors’. Crysis Warhead’s raging exosuit battle and Crysis 2′s Grand Central Station pinger encounter were outstanding, and superior to any of Crysis 3′s central battles. Crysis 3′s action is still fun, but not as thrilling, and its two primary boss battles are easily won, requiring little in the way of tactics. Certain stretches do a great job of drawing you into the world, flooding your vision with beautiful collages juxtaposing nature’s bucolic touch, the remnants of humanity’s metal-and-stone triumphs, and fearsome alien technology. But the tension such exploration creates is not always relieved by explosive battle.

Its attractive visuals make Crysis 3 a pleasure to look at, and the game is plenty of fun, though not up to the high standards of its forebears.

By Kevin VanOrd

Michelangelo dazzles us with quick combos in new TMNT: Out of the Shadows trailer

Activision has released a new trailer forTMNT: Out of the Shadows,the upcoming third-person brawler based on the Nickelodeon animated series. The videoshows off the youngest, most agile member of the half-shell heroes: Michelangelo. This nunchaku-wielding turtle may be a "party animal," but as you'll soon see in the video, he doesn't mess around when it comes to fighting for the cause.

Michelangelo possesses the highest attack speed of any of the Turtles, but also has the lowest single target damage rating. He relies on his ability to evade damage and quickly build up combos and special moves to take down foes.

TMNT: Out of the Shadows is due this summer on PC, Xbox LIVE Arcade, and PlayStation Network. It's being developed by Red Fly Studios, the team behind the Wii port ofGhostbusters.

By Matt Liebl

The lovely music of today's GTA 5 character trailers

Queen Radio Ga Ga

Add Queen, Jay Rock, and Waylon Jennings to the list ofGrand Theft Auto addictive tunes. Known for their entertaining radio stations,theGTAgames are often recognized for their impressive soundtracks. We don't know if these three artists will actually be featured inGTA 5, but they served as the background music for each of the three new character trailers. Interestingly, each track perfectly sets the tone for the character in the trailer.

Queen "Radio Ga Ga"

Queen's "Radio Ga Ga" accompanied Michael's debut. The soothing voice of Freddie Mercury fits perfectly with Michael's life of luxury, although as we saw in the trailer, he's clearly battling a midlife crisis.

Jay Rock "Hood Gone Love It"

Franklin's story, meanwhile, was told to the tune of "Hood Gone Love It" by Jay Rock. This hard rap track represents the gangbanger life Franklin is trying to escape from.

​Waylon Jennings "Are You Sure Hank Done It This Way"

Lastly, Waylon Jennings' "Are You Sure Hank Done It This Way" is the track for Trevor's character spotlight. This classic country song sets the tone for Trevor's hillbilly lifestyle.

These three artists join Stevie Wonder whose song "Skeletons" was the track forthe secondGTA 5 trailer.

By Matt Liebl

Dead Space 3 Review

Dead Space 3 carries the series’ standard admirably, thanks to deep weapon crafting and a wealth of exploratory possibilities.

The Good

  • Excellent weapon crafting system adds flexibility to combat
  • Outstanding sense of atmosphere
  • Great amount of environmental variety
  • Co-op makes for a fun alternate approach to the campaign.

The Bad

  • Convoluted story
  • Some gameplay sequences fall flat.

Dead Space 3 doesn’t want to take sides in the debate over what constitutes a true survival horror game. It would rather leave the choice up to you. This is a game rife with options and flexibility, building on the strengths of the franchise with clever new ideas that let you tailor the experience to your liking. It hits a few sour notes in its story and struggles at times when it steps away from the core combat, but Dead Space 3 is a thrilling and worthwhile sequel.

Things are about to get hot (because of all the fire).

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Dead Space 3′s story follows closely in the footsteps of its predecessors. That is to say, it’s nearly incomprehensible. Isaac Clarke, now caught in a confusing love triangle, has been sent off to the frozen ice planet of Tau Volantis, believed to be the marker homeworld. You remember every last scattered detail having to do with markers and their sundry effects on humanity, right? If not, you’re out of luck: aside from a brief “previously on Dead Space” video buried in an extras menu, the game makes precious little effort to explain anything of remote importance. It’s an issue compounded by a dearth of interesting characters, and this ultimately makes it difficult to feel attached to anything that occurs in the haphazard, quickly moving narrative.

But no matter: while Isaac’s latest journey may not unfurl with the deftest of storytelling, it fully succeeds in ushering you from one incredible locale to the next. Whether floating in the starry abyss amid the vast wreckage of destroyed spacecraft or attempting to stay alive in a suffocating blizzard, Dead Space 3 keeps you on your toes with one expertly crafted environment after the other.

The game’s opening chapters tend to favor loud and boisterous set pieces, but once you start digging deeper into the frozen hellscape that is Tau Volantis, a feeling of subdued terror gradually builds. Where atmospherics are concerned, developer Visceral is once again at the top of its game. Interior spaces are a terrifying stage show of light and shadows, and even some of the planetside vistas are capable of making a glowing sunset look deeply unsettling. Just as creepy is the game’s sound design, which marries subtle audio effects with a restrained score to further build the tension.

Whether you're stuck in a dark hallway or floating in space, Dead Space 3 looks fantastic.

Whether you’re stuck in a dark hallway or floating in space, Dead Space 3 looks fantastic.

Yet Dead Space 3 doesn’t simply mimic what the series has already done well. With its introduction of a robust weapon crafting system, it takes a significant step forward in terms of depth and flexibility. Every classic weapon, from the plasma cutter to the ripper, has been broken down to its basic components, spare parts you can cobble together at a workbench to create the most surgical or bombastic weapon you can conceive. Scavenging for parts often feels like collecting loot in Diablo: a virtually endless stream of rewards you’re constantly picking up from lockers and fallen enemies.

You start with a basic frame and then slot in tools that determine the primary and alternate fire–say, a plasma cutter coupled with a flamethrower, or a telemetry spike augmented with an underslung grenade launcher. You then add attachments that can further modify the weapon fire–goodbye vanilla grenades, hello acid grenades–and finally, plug in upgrade circuits to modify basic stats such as rate of fire and reload time. The only thing more staggering than the number of modular parts is the number of theoretical combinations. All of this weapon crafting takes a little while to fully comprehend, but this new feature adds a deeply satisfying amount of depth and strategy to the game’s core combat.

This is primarily due to the fact that your creations are never set in stone. You’re always combining new parts to meet the demands of the game’s increasingly terrifying onslaught of necromorphs, a mutated collection of zombified somethings operating in collusion to ensure you never get too comfortable behind your current weapon of choice.

Even sunsets are creepy in Dead Space 3.

Even sunsets are creepy in Dead Space 3.

As in previous titles, Dead Space 3′s combat is a methodical take on the third-person shooter that encourages aiming at the limbs of necromorphs as the most effective means of taking them down. But that roster of enemies is a wildly varied bunch, and their mutations require different approaches to combat. The basic plasma cutter works well early on against slashers and wasters, humanoid enemies who simply charge at you upon sight. But you need to modify your approach as the game mixes in different types of foes, like the chaotic swarms of feeders, those weak but agile necromorphs who attack you in massive numbers. For these, slotting in a powerful melee attachment like the hydraulic engine works well by smashing them down in wide, sweeping arcs of devastation. But later, you encounter immensely powerful foes like the snow beast, a four-legged necromorph roughly the size of a truck. This is when being able to slap a secondary grenade launcher onto your primary weapon suddenly comes in very handy.

Dead Space 3 carries the series’ standard admirably, thanks to deep weapon crafting and a wealth of exploratory possibilities.

By Shaun McInnis

South Park: The Stick of Truth has no updates, but still releasing this year

South Park

South Park: The Stick of Truth is still releasing in 2013… we just don't know when. A Ubisoftrepresentative told thatThe Stick of Truth is on track to release this year, despite being left off the publisher's latest official release schedule. Other than that, there's no further update on the status of the title.

Earlier this year, Ubisoft acquiredSouth Park: The Stick of Truthfor $3.2 million after THQ closed. When it was under THQ, the game was scheduled to release this May. Obviously, and understandably, it was delayed after Ubisoft acquired it.

Luckily, Obsidian is still developing the game, which is being developed for PC, Xbox 360 and PS3.South Parkseries creators Trey Parker and Matt Stone are overseeing the project, in addition to having wrote the script and provided the voices for the characters.

You can follow Senior Editor Lance Liebl on Twitter@Lance_GZ.He likes talking sports, video games, movies, and the stupidity of celebrities. Email


By Lance Liebl

Nordic Games CEO responds to Darksiders, Red Faction acquisition

Darksiders II Image

Yesterday it was reported that Nordic Games was one of the successful bidders in THQ's auction process, acquiring several former THQ franchises includingDarksiders, Red Faction, MX vs. ATV, Titan Quest, andDestroy All Humans.Addressing the $4.9 million acquisition — the biggest in Nordic Games' history — company CEO Lars Wingefors had this to say:

“First and foremost we are very happy about this deal which also turns over a new leaf for the entire Nordic Games Group. In the long term, we either want to cooperate with the original creators or best possible developers in order to work on sequels or additional content for these titles. A very important point for us is not to dash into several self-financed multi-million dollar projects right away, but rather to continue our in-depth analysis of all titles and carefully selecting different financing models for developing new installments of acquired IPs."

Nordic Games is hopeful the purchase will take the company to "new heights and challenges." It's important to note that this acquisition is subject to approval of the bankruptcy court overseeing THQ's case.

In the same day, it was also reported that Gearbox Software also acquired theHomeworldfranchise.Much of THQ's assets wereauctioned offearlier this year as part of thecompany's bankruptcy filing; however, several franchises — likeHomeworldandDarksiders –were not immediately sold off.

By Matt Liebl

Teaser suggests a reveal for 2K's XCOM shooter, possibly The Bureau, could come this week

XCOM teaser

Come this Thursday, April 26, we should have a better idea about 2K'sXCOM shooter and its possible rebranding asThe Bureau. There's a lot of mystery surrounding the game which was first revealed at E3 2010 and then delayed after a mixed response. Over the past few weeks, rumors and speculation surrounding the shooter possibly being rebranded have surfaced.

Whatever the situation now, it appears 2K Games is ready to finally unveil it. A new teaser has emerged from Veritas MCMLXII titled "What Happened in 62," which just so happens to be the year the originalXCOMshooter was set. The video doesn't show much, but it's what it doesn't show that is so intriguing.

The description reads: "When we covered things up, no one knew what happened. But that's not right. People need to know the truth. The truth cannot be contained much longer."

XCOM The Bureau reveal

Viewing the video frame-by-frame, we can see the date April 26 along with the 2K brand, indicating a lengthier reveal is imminent. What are you hoping to see?

By Matt Liebl

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