Game & Wario will cost $40 when it launches on June 23 in North America. The low retail price was first leaked via several retailers, and then confirmed to Joystiq by Nintendo.
The GamePad-centric collection of minigames will be the first Nintendo-developed title to launch for Wii U since December. Expect to see more unusual price points from Nintendo in the future.
President Satoru Iwata said, in a new financial Q&A, the company is investigating more business models–including free-to-play and subscriptions–inspired by projects like Wii Street U.
In the same Q&A, Iwata said Nintendo originally planned to release a “few” first-party titles for Wii U in the first half of 2013–not just Game & Wario. The empty calendar has meant equally slow sales for the console, which has sold 3.45 million units since launch.
But the delay of games like Pikmin 3, which will launch on August 4 in North America, were necessary to allow all-hands-on-deck for the system’s launch.
“The reason for the delayed release of our first-party titles was the fact that completing the games released at the same time as the launch of Wii U required more development resources than expected, so some staff members from development teams working on other titles had to help complete them. In short, the development teams of Pikmin 3 and other future games were understaffed during that period.”
To make sure the games were up to snuff despite development pinches, Nintendo had to push them back, Iwata said.
Dragon’s Dogma’s Arisen meet all kinds of horrible deaths pretty much all of the time, but a save-erasing glitch isn’t nearly as fun being rent in twain by an angry griffin.
A recent patch for the original game and expansion Dark Arisen has corrupted some players’ saves, making hours of progress through the tough open-world RPG go up in smoke. Capcom advises all players to backup their save files to an external storage device before playing, particularly for players who are resuming after a long break.
Capcom says it’s investigating the issue and hopes to have a solution soon. If you haven’t installed any title updates recently, you may want to play offline just to be safe.
Metal Gear Rising Blade Wolf DLC coming May 14
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The next downloadable content for Metal Gear Rising: Revengeance will star computerized canine LQ-48i, or Blade Wolf to friends. Konami today announced the content will hit Xbox 360 on May 14 and PlayStation 3 on May 15.
Players will see more of Blade Wolf’s operations as part of Desperado Enforcement, prior to fighting and joining up with main character Raiden. Blade Wolf is a custom made killer robot–none of those squishy human parts Jack and Jetstream Sam had to worry about–so it has plenty of weaponry to saw through enemy legions and a new boss battle. Still has that “conscience” bug, though.
The Blade Wolf DLC will cost $7 or 560 Microsoft Points. Check out our RadarPlays of the Jetstream DLC to get a feel for Rising’s expanded origin stories.
First-person slasher Hellraid coming from Dead Island dev
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Project Hell, a fantasy first-person slasher from Dead Island developer Techland, is officially Hellraid. The project–which began life as an internal Dead Island mod–is planned for release on PC, PlayStation 3, and Xbox 360 with a single-player campaign and a competitive/co-op online mode.
Players can take a precise grip on melee weaponry to fight the invading creatures of hell, or use ranged gear to skewer from afar. Magical weapons, crafting, and character development will bolster players as they progress through the campaign.
The online mode includes a “Game Master” system to make every round unique, a tabletop-gaming nod to Left 4 Dead’s director system. It will be a separate experience from the campaign, as opposed to than Dead Island’s four-player co-optional progression.
Dead Island’s melee combat was one of its best-received features, so we look forward to seeing Hellraid’s dark fantasy hack-and-slashery when it launches later this year.
Have you let Double Fine’s slate of games slip you by? Don’t know Raz from Eddie? Maybe you need some extra encouragement to pre-order Broken Age, AKA the Double Fine Adventure? The Humble Double Fine Bundle has you covered. Covered in juice.
Double Fine founder Tim Schafer lost a bunch of weight on a juice fast recently, if that clears up anything at all. As is Humble Bundle custom, any sum nets you a DRM-free PC/Mac/Linux download of psychic platformer Psychonauts, trick-or-treating RPG Costume Quest and Matryoshka adventure Stacking–as well as Steam codes for anything over $1.
Brutal Legend comes with an above-average pledge ($8.27 right now), $35 gets a giftable pre-order of Broken Age, and a jiffy limited-edition T-shirt comes with a $70 purchase. You can split the two-headed baby between Double Fine, charities, and the Humble store.
Co-op-mech-battler-tower-defense game Iron Brigade (formerly Trenched) is notably absent, likely because of its publishing deal with Microsoft.
The first game from Respawn Entertainment is rumoured be exclusive to Xbox 360 and Microsoft’s next-gen console. While the California-based studio has largely kept the project under wraps since it was founded in 2010 by two Call of Duty co-creators – one of whom has since departed – the new IP is a “sci-fi oriented shooter” set to be published by EA.
The game is rumoured to be called Titan and is in line for an appearance at E3 in June, but if the latest report concerning its target platforms is on the money, it may well be unveiled alongside Microsoft’s next-gen Xbox at a reveal event scheduled for May 21. One Kotaku source claims the game will be exclusive to the next-gen Xbox, while another says Respawn is also outsourcing development of an Xbox 360 version. While it’s possible that the title could be a timed exclusive that eventually launches on other platforms, neither source indicated that this was the case.
The new game is reportedly being made using a modified version of Valve’s Source engine. It is said to be a multiplayer-centric shooter that probably won’t feature a single-player campaign. Players will allegedly choose to join one of two warring factions, both of which can pilot giant, agile mechs – Titans – that can be brought down by foot soldiers.
Kotaku’s sources also claim that Microsoft has been aggressively seeking to sign exclusive third party content for the next-gen Xbox. One says that the platform holder is as much as six months behind schedule in producing games for the console, and that Microsoft recently cancelled several internal projects that weren’t shaping up as planned. Respawn, EA and Microsoft have yet to offer comment on the report.
In February, CVG reported that EA is preparing to announce a key exclusivity agreement at Microsoft’s next-gen Xbox reveal event. Be sure to check out our Xbox 720 rumor round-up for a preview of potential news to come.
By Tom Ivan
Sega and Gearbox have said a class action lawsuit alleging Aliens: Colonial Marines was falsely advertised is without merit. The suit was filed in the Northern District of California court by law firm Edelson LLC on behalf of Damion Perrine, Polygon reports.
Citing multiple California civil and business codes, the plaintiff claims Sega and Gearbox falsely advertised the game by showing off demos at events like PAX and E3 which weren’t accurate representations of the final product. The plaintiff is seeking damages for consumers who purchased the game before the discrepancies between the demos and the released product were publicly known.
Responding to the lawsuit, Sega told Kotaku: “Sega cannot comment on specifics of ongoing litigation, but we are confident that the lawsuit is without merit and we will defend it vigorously.” Gearbox also said: “Attempting to wring a class action lawsuit out of a demonstration is beyond meritless. We continue to support the game, and will defend the rights of entertainers to share their works-in-progress without fear of frivolous litigation.”
Last month, Sega acknowledged complaints sent to the UK’s Advertising Standing Authority regarding ‘misleading’ Aliens: Colonial Marines adverts. The company agreed to include disclaimers on its website and in all relevant YouTube videos explaining that the trailers depict footage of demo versions of the title. Shortly after, Sega confirmed that a Wii U version of Aliens: Colonial Marines had been cancelled.
By Tom Ivan
UPDATE: Patrice Desilets, creative designer of Assassin’s Creed I and II, says he was terminated by Ubisoft in a statement to Kotaku:
“Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings,” Desilets says. “This was not my decision.”
“Ubisoft’s actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.”
Apparently the reunion celebration was a bit premature. Ubisoft has a different take on the matter:
“The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce,” an Ubisoft representative told us. “Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice’s and the studio’s visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal’s past and future successes.”
Desilets left Ubisoft in 2010 and joined THQ Montreal in 2011, despite an unsuccessful lawsuit against his employment there. Ubisoft scooped up his studio and two of his unannounced projects, codenamed 1666 and Underdog, when THQ sank earlier this year.
We asked about the future of those projects, but the Ubisoft representative responded with only the statement above.
Bethesda has announced Wolfenstein: The New Order. Set for release in the fourth quarter of 2013 on PC, current and next-gen consoles, the game is in development at Swedish studio MachineGames, which was acquired by Bethesda in 2010 and comprises largely of ex-Starbreeze talent which worked on The Chronicles of Riddick: Assault on Dark Athena and The Darkness.
According to today’s announcement, the game is a “reimagining” of the FPS franchise “offering players a gripping and dramatic experience”. The not-very-revealing teaser trailer for the game can be viewed below courtesy of GameSpot, which will be offering exclusive details about the “action-adventure shooter” in a series of stories beginning this Wednesday, May 8.
MachineGames creative director Jens Matthies said: “We are excited to bring a new chapter of Wolfenstein to gamers everywhere,” said Jens Matthies, creative director at MachineGames. “As fans of the series, working on this game is an honor, and our team is driven to create an unforgettable action-adventure experience that will make FPS fans proud.”
By Tom Ivan
Dead Island: Riptide claimed the top spot on the UK all formats all prices chart for the week ended April 27. The sequel to 2011′s smash hit Dead Island matched the original by securing the No.1 position in its debut week despite shifting less than half the number of copies managed by its predecessor.
Injustice: Gods Among Us slipped to No.2, while Dragon’s Dogma: Dark Arisen and Star Trek were new entries in third and fourth places respectively. Also new this week were 3DS exclusive Lego City Undercover: The Chase Begins at No.8 and PS3-only Deadly Premonition: Director’s Cut at No.38.
GfK/Chart-Track Top 10 (previous week):
- Dead Island: Riptide (Koch Media)
- Injustice: Gods Among Us (Warner)
- Dragon’s Dogma: Dark Arisen (Capcom)
- Star Trek (Namco Bandai)
- Tomb Raider (Square Enix)
- BioShock Infinite (Take-Two)
- FIFA 13 (EA)
- Lego City Undercover: The Chase Begins (Nintendo)
- Defiance (Trion Worlds)
- Luigi’s Mansion 2 (Nintendo)
By Tom Ivan