Zelda Skyward Sword

However you may feel about their implementation in The Legend of Zelda: Skyward Sword, you should get used to the idea of playing your Zelda games with motion controls of some sort. Eiji Aonuma doesn’t see them going anywhere.

It’s hardly a guarantee — plans can always change — but when asked about using Skyward Sword-style motion controls again in the future, Aonuma told the Official Nintendo Magazine U.K., “I honestly think we cannot go back to button controls now, so I think that these controls will be used in future Zelda titles, too.”

Aonuma has worked in a prominent role on the Zelda series for more than a decade; his credits include serving as a director on Majora’s Mask and producer on Skyward Sword. He has largely taken over control of the series from its creator, Shigeru Miyamoto, and has expressed interest in further evolving it.

“I started working on the series not at the beginning but part-way through its history,” he recently told Game Informer. “I think because of that, early on I was more looking objectively at the series and how we could change small, individual elements within it, rather than looking at how the series should evolve.

“As time has passed — particularly in the last few years — I’ve started to think a lot more about how I can take the series and really make it my own Zelda and evolve it further. As Mr. Miyamoto has allowed me to take the reins on the Zelda series, ultimately that’s what I need to do. Perhaps some people will think it’s a little bit late for me to start thinking about that, but as time goes by, that’s becoming more of a theme in how I’m approaching the series.”

In a number of ways Skyward Sword showed Aonuma is willing to try new things for the series — having a close relationship between Link and Zelda at the start, for example. When it comes to motion controls, though, it’s unclear how things could work on Wii U, which is less than a year away from launch. The tablet controller wouldn’t make sense for the style of control seen in Skyward Sword, but Wii U will support Wii remotes, so it’s not as if they couldn’t still be used.

However things work on Wii U, if Aonuma is set on using motion controls for console Zelda titles, the only place we may see new, non-motion-controlled Zelda games is 3DS. We know a 3D remake of Majora’s Mask is possible, but the company would like to avoid releasing back-to-back remakes and, as such, is working on an original Zelda title for 3DS.

At this point we don’t know when it’s coming, nor do we know much of anything about the inevitable Wii U Zelda game besides the fact that it might be very pretty. And although a Zelda title being out in time for the Wii U’s launch isn’t going to happen, Aonuma has said he wants to “take less time for the next project” so, if nothing else, it may not be another five-year wait until the next Zelda console title comes along.

By Chris Pereira